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UX/UI Designer · Available Worldwide

Giorgio
Durante

I design experiences,
not just screens.
From buildings to interfaces, at human scale.

Architect by training, UX/UI Designer by craft. I work the problem before the pixel: research, IA, flows, usability testing, then design and ship the UI on a real design system. Specialised in Apple platforms, open to any device.

Illustrated portrait of Giorgio Durante

Designing is listening.

Selected work

iPhoneLineFly virtual queue number screen

LineFly

UX/UIPersonal product2025

Skip the line. Don't skip the dance. An iOS app that turns bar queues into virtual numbers: the bar opens a room, the customer joins with a code, gets pinged when it's their turn. No accounts. 4 languages.

Open case study
iPhone · Apple WatchPloppy app screenshot

Ploppy

UX/UIApple Developer Academy2024–25

Your daily poop log. A watchOS & iOS app that makes gut health awareness friendly, taboo-free and effortless. On the App Store, in 5 languages.

Open case study
iPhone · Vision ProS.A.F.E. app inspection screen with 3D floorplan

S.A.F.E.

UX/UIB2B Concept2024–25

Structural inspection, post-earthquake. A B2B iOS + visionOS concept: LiDAR scanning, AI defect classification in the field, then immersive 1:1 spatial review in Apple Vision Pro.

Open case study
Vision ProGemify — periodic table gems in spatial space

Gemify

UX/UIPersonal project2025

Turn elements into gems. A visionOS experience where you combine elements from the periodic table on an interactive floating board: mix their properties, find the structural balance, and watch a gem come to life.

Open case study

Services.

I build clean websites for professionals and work on App Store creative to make their presence clearer, more readable and more convincing before the user makes the first tap.

Websites

A website for your practice.

Small, sharp websites for professionals and independent practices: clear positioning, useful structure, fast pages and a visual system that does not need constant babysitting.

  • Information architecture, copy structure and responsive UI
  • Technical setup for speed, indexing and future updates
  • A hand-coded presence that feels personal, not templated

SEO Creative Designer

Storefronts that make the value obvious.

App Store previews, visual hooks and page copy built around search intent, conversion and the real reason someone should download.

  • Preview screens with clear value proposition and scroll rhythm
  • Headline and sub-copy shaped around keywords and user intent
  • Visual variants ready for App Store Connect testing

LineFly

Ploppy

S.A.F.E.

Let's talk about your app

Five phases.

Each phase has a deliverable, but the real value is in the conversations they prompt.

1

Research

Interviews, surveys, competitor analysis, field notes. Define the real problem before sketching anything.

2

Ideate

User flows, sketches, lo-fi wireframes. Cheap exploration so the strong ideas earn their place.

3

Prototype

Hi-fi prototypes in Figma, built on a real design system, HIG and accessibility as defaults.

4

Test

Usability sessions, A/B tests, validation. The goal isn't to be right: it's to learn what to change.

5

Handoff

Clean specs, tidy components, present in standup. Stay close through implementation, QA the build like it's mine.

UX Method

  • User Research · interviste
  • Architettura informativa
  • Usability Testing
  • Design Systems
  • Accessibility (WCAG)
  • Prototyping & Handoff

Apple Platform

  • Human Interface Guidelines
  • iOS · watchOS · visionOS
  • App Store Connect
  • Xcode · SwiftUI

Tools

  • Figma
  • Sketch
  • Miro
  • Adobe Suite

Not a straight line.
That's the point.

Architecture, education, fieldwork and tech: each chapter added a way of seeing the next problem.

Explore the cities on the globe

I'm a UX/UI Designer based in Naples, specialised in Apple platforms but open to any device. UX and UI as one practice: I think in systems before screens, and care equally about the structure of a flow and the weight of a glyph.

A Master in Architecture at Politecnico di Torino, a year at Apple Developer Academy, exchanges in France and Mexico and a Civil Service year in Mozambique taught me two things: every problem has a structure, and every project is, first, a relationship.

Languages I work in

🇮🇹 Italiano🇪🇸 Español🇬🇧 English🇫🇷 Français🇵🇹 Português
Off the clockBeyond DesignNot just projects. Everything that shapes the way Giorgio listens, observes, and designs.