
LineFly
Skip the line. Don't skip the dance. An iOS app that turns bar queues into virtual numbers: the bar opens a room, the customer joins with a code, gets pinged when it's their turn. No accounts. 4 languages.
Open case studyUX/UI Designer · Available Worldwide
I design experiences,
not just screens.
I work the problem before the pixel: research, IA, flows, usability testing, then design and ship the UI on a real design system.

Designing is listening.
iOS, watchOS and visionOS projects designed end-to-end: from user interviews to a build-ready Figma file.

Skip the line. Don't skip the dance. An iOS app that turns bar queues into virtual numbers: the bar opens a room, the customer joins with a code, gets pinged when it's their turn. No accounts. 4 languages.
Open case study
Your daily poop log. A watchOS & iOS app that makes gut health awareness friendly, taboo-free and effortless. On the App Store, in 5 languages.
Open case study
Structural inspection, post-earthquake. A B2B iOS + visionOS concept: LiDAR scanning, AI defect classification in the field, then immersive 1:1 spatial review in Apple Vision Pro.
Open case studyTurn elements into gems. A visionOS experience where you combine elements from the periodic table on an interactive floating board: mix their properties, find the structural balance, and watch a gem come to life.
Open case studyI build clean websites for professionals and work on App Store creative to make their presence clearer, more readable and more convincing before the user makes the first tap.
Websites
The site makes the first impression before you do: clear, fast, easy to update.
Click to visit the live site
SEO Creative Designer
Previews and screenshots built so anyone scrolling gets why to download in a second, not just what the app does.
Tap a screenshot to browse every preview
LineFly
Ploppy
S.A.F.E.
Each phase has a deliverable, but the real value is in the conversations they prompt.
Interviews, surveys, competitor analysis, field notes. Define the real problem before sketching anything.
User flows, sketches, lo-fi wireframes. Cheap exploration so the strong ideas earn their place.
Hi-fi prototypes in Figma, built on a real design system, HIG and accessibility as defaults.
Usability sessions, A/B tests, validation. The goal isn't to be right: it's to learn what to change.
Clean specs, tidy components, present in standup. Stay close through implementation, QA the build like it's mine.
UX Method
Apple Platform
Tools
Architecture, education, fieldwork and tech: each chapter added a way of seeing the next problem.
Explore my cities and open the projects
I earned my Master's Degree in Architecture Construction City from the Politecnico di Torino, with Erasmus+ exchange periods in Toulouse, Marseille and Mexico City. I then took part in the Apple Developer Academy in Naples, where I deepened my work in digital product design.
Still as part of the Academy, I was also selected for a second year, for a project in collaboration with the Structural Engineering Department at Università degli Studi di Napoli Federico II, working closely with the department's researchers on structural safety and assessment, which led to an app for collecting data on post-earthquake buildings.
Alongside my education, I've lived fieldwork experiences in Mozambique and Mexico: in Mozambique, with Celim Milano, I took on several roles for the development of a rural community; in Mexico, at UNAM, I designed and built a house with the Mazahua community, living in the village for the entire build. Both experiences taught me what it really means to listen.
I see the relationship with the people I design for as a fundamental tool of the process. That's why I think it's important to welcome every project with attentive listening, aimed at understanding the real problem of whoever will live it, their story and the constraints that define it.
Starting from an architectural background, I keep a constant interest in research and usability testing, and an attention to the specificity of every context and every user.
Education
Languages I work in