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UX/UI Designer · Available Worldwide

Giorgio
Durante

I design experiences,
not just screens.

I work the problem before the pixel: research, IA, flows, usability testing, then design and ship the UI on a real design system.

Illustrated portrait of Giorgio Durante

Designing is listening.

Selected work

iOS, watchOS and visionOS projects designed end-to-end: from user interviews to a build-ready Figma file.

iPhoneLineFly virtual queue number screen

LineFly

iPhone

Skip the line. Don't skip the dance. An iOS app that turns bar queues into virtual numbers: the bar opens a room, the customer joins with a code, gets pinged when it's their turn. No accounts. 4 languages.

Open case study
iPhone · Apple WatchPloppy app screenshot

Ploppy

iPhoneApple Watch

Your daily poop log. A watchOS & iOS app that makes gut health awareness friendly, taboo-free and effortless. On the App Store, in 5 languages.

Open case study
iPhone · Vision ProS.A.F.E. app inspection screen with 3D floorplan

S.A.F.E.

iPhoneVision Pro

Structural inspection, post-earthquake. A B2B iOS + visionOS concept: LiDAR scanning, AI defect classification in the field, then immersive 1:1 spatial review in Apple Vision Pro.

Open case study
Vision ProGemify — periodic table gems in spatial space

Gemify

Vision Pro

Turn elements into gems. A visionOS experience where you combine elements from the periodic table on an interactive floating board: mix their properties, find the structural balance, and watch a gem come to life.

Open case study

Services.

I build clean websites for professionals and work on App Store creative to make their presence clearer, more readable and more convincing before the user makes the first tap.

Websites

A website for your practice.

The site makes the first impression before you do: clear, fast, easy to update.

  • Built for people who scan, not browse: they find what they need in seconds
  • Fast and findable: quick loading, technical groundwork ready for Google
  • A hand-coded presence that feels personal, not templated

Click to visit the live site

Tell me about your site

SEO Creative Designer

Storefronts that make the value obvious.

Previews and screenshots built so anyone scrolling gets why to download in a second, not just what the app does.

  • Each screen says one thing, clearly: what the app does, why it's worth it
  • Headlines and copy built on how people actually search, not how we talk internally
  • Visual variants ready for App Store Connect testing

Tap a screenshot to browse every preview

LineFly

Ploppy

S.A.F.E.

Let's talk about your app

Five phases.

Each phase has a deliverable, but the real value is in the conversations they prompt.

1

Research

Interviews, surveys, competitor analysis, field notes. Define the real problem before sketching anything.

2

Ideate

User flows, sketches, lo-fi wireframes. Cheap exploration so the strong ideas earn their place.

3

Prototype

Hi-fi prototypes in Figma, built on a real design system, HIG and accessibility as defaults.

4

Test

Usability sessions, A/B tests, validation. The goal isn't to be right: it's to learn what to change.

5

Handoff

Clean specs, tidy components, present in standup. Stay close through implementation, QA the build like it's mine.

UX Method

  • User Research · interviste
  • Architettura informativa
  • Usability Testing
  • Design Systems
  • Accessibility (WCAG)
  • Prototyping & Handoff

Apple Platform

  • Human Interface Guidelines
  • iOS · watchOS · visionOS
  • App Store Connect
  • Xcode · SwiftUI

Tools

  • Figma
  • Sketch
  • Miro
  • Adobe Suite

Not a straight line.
That's the point.

Architecture, education, fieldwork and tech: each chapter added a way of seeing the next problem.

Explore my cities and open the projects

I earned my Master's Degree in Architecture Construction City from the Politecnico di Torino, with Erasmus+ exchange periods in Toulouse, Marseille and Mexico City. I then took part in the Apple Developer Academy in Naples, where I deepened my work in digital product design.

Still as part of the Academy, I was also selected for a second year, for a project in collaboration with the Structural Engineering Department at Università degli Studi di Napoli Federico II, working closely with the department's researchers on structural safety and assessment, which led to an app for collecting data on post-earthquake buildings.

Alongside my education, I've lived fieldwork experiences in Mozambique and Mexico: in Mozambique, with Celim Milano, I took on several roles for the development of a rural community; in Mexico, at UNAM, I designed and built a house with the Mazahua community, living in the village for the entire build. Both experiences taught me what it really means to listen.

I see the relationship with the people I design for as a fundamental tool of the process. That's why I think it's important to welcome every project with attentive listening, aimed at understanding the real problem of whoever will live it, their story and the constraints that define it.

Starting from an architectural background, I keep a constant interest in research and usability testing, and an attention to the specificity of every context and every user.

Education

  1. 2024 → 2026Apple Developer AcademyUniversità degli Studi di Napoli Federico IINaples
  2. 2018–21MArch in Architecture Construction CityPolitecnico di TorinoTurin
  3. 2018–19Erasmus+ Non-EUUniversidad Nacional Autónoma de MéxicoMexico City
  4. 2018Erasmus+École Nationale Supérieure d'Architecture de MarseilleMarseille
  5. 2015Erasmus+École Nationale Supérieure d'Architecture de ToulouseToulouse

Languages I work in

🇮🇹 Italiano🇪🇸 Español🇬🇧 English🇫🇷 Français🇵🇹 Português
Off the clockBeyond DesignNot just projects. Everything that shapes the way I listen, observe, and design.