Ploppy [cite: 26]
Problem. Tracking everyday wellbeing without the guilt of yet another health app.
Outcome. A playful, low-friction companion with watchOS-first interactions.
UX/UI Designer · Naples · Available for work
I design calm, considered interfaces — bringing an architect's eye for structure and proportion to iOS, watchOS and design systems, shaped by a year at the Apple Developer Academy [cite: 12] and projects across four continents.
About
I'm a UX/UI Designer based in Naples, with a master's in Architecture from Politecnico di Torino [cite: 12] and a year at Apple's Developer Academy[cite: 12].
Architecture taught me to think in structure, hierarchy and human scale. Studying in France and Mexico [cite: 12], volunteering in Mozambique [cite: 52] and working between Turin, Lecce and Naples [cite: 23, 29, 35] taught me to design for people whose lives don't look like mine.
Selected work
A small set of case studies from the Apple Developer Academy[cite: 12], freelance work and field projects abroad.
Problem. Tracking everyday wellbeing without the guilt of yet another health app.
Outcome. A playful, low-friction companion with watchOS-first interactions.
Problem. Cities are full of stories, but most people walk past them.
Outcome. A location-based, gamified discovery app pairing iPhone for exploration with watchOS nudges.
Problem. Honour local building types and materials in a contemporary prototype home.
Outcome. A built prototype shaped through community workshops.
Problem. A school in rural Mozambique needed facilities and computers it couldn't fund.
Outcome. Led a fundraiser for 10 computers, designed & built community facilities[cite: 54, 57].
How I work
Interviews, surveys, competitor analysis[cite: 24]. Define the problem.
User flows, wireframes[cite: 24]. Cheap exploration.
Hi-fi prototypes in Figma, built on a real design system[cite: 24].
Usability sessions, validation[cite: 24]. Learn what to change.
Clean specs, tidy components. QA the build like it's mine.
Toolkit
Background
One intense year designing real iOS/watchOS products in cross-functional teams[cite: 12].
Politecnico di Torino. Spatial design, structure, materiality[cite: 12].
Built a Mazahua prototype house with local materials[cite: 12, 46].
French school of architecture — a year working in another language[cite: 12].
First international stint — working across countries[cite: 12].
Celim Milano, in Quelimane. Fundraised, project-managed, built[cite: 51, 52].
Contact
I'm open to UX/UI roles, freelance projects and friendly conversations. Quickest path: email[cite: 3]. Slowest path: a postcard from Naples[cite: 23].